Hiring a UI/UX designer can be a challenging task, especially if you are not familiar with the field of user interface and user experience design. A UI/UX designer is responsible for creating the look and feel of your product, as well as ensuring that it is easy to use and meets the needs of your target audience. A good UI/UX designer can make a huge difference in the success of your product, while a bad one can ruin it.
But how do you know if a UI/UX designer is good or bad? How do you evaluate their skills and experience? How do you avoid hiring someone who is not a good fit for your project?
To help you with this, we have compiled a list of 5 questions that you must ask before hiring a UI/UX designer, and the answers that you should expect from them. These questions will help you assess their knowledge, portfolio, process, communication, and collaboration skills, which are essential for any UI/UX designer.
Questions
Question 1: What is your definition of UI and UX design?
This is a basic question that tests the designer’s understanding of the terms UI and UX, which stand for user interface and user experience, respectively. UI design refers to the visual aspects of a product, such as the layout, colors, fonts, icons, buttons, etc. UX design refers to the overall experience of a product, such as the functionality, usability, accessibility and feedback.
A good answer to this question would be something like:
UI design is the process of creating the visual elements of a product, such as the screens, menus, buttons, icons and more. UI design aims to make the product aesthetically pleasing, consistent, and intuitive for the users. UX design is the process of creating the overall experience of a product, such as the flow, logic, interactions and feedback. UX design aims to make the product easy to use, useful, and enjoyable for the users.
A bad answer to this question would be something like:
UI design is the same as UX design, they are just different names for the same thing. UI design is about making the product look nice and cool, while UX design is about making the product work well and fast.
Question 2: Can you show me some examples of your previous UI/UX design projects?
This is a question that tests the designer’s portfolio and experience. A portfolio is a collection of the designer’s previous work, which showcases their skills, style, and achievements. A portfolio is one of the most important factors in hiring a UI/UX designer, as it gives you a glimpse of their capabilities and quality.
A good answer to this question would be something like:
Sure, here are some examples of my previous UI/UX design projects. For each project, I will explain the brief, the goals, the challenges, the solutions, and the results. You can also see the screenshots, mockups, prototypes, and user feedback for each project.
- Project 1: A mobile app for a travel agency. The brief was to create a user-friendly and engaging app that allows users to browse, book, and manage their trips. The goals were to increase the conversion rate, retention rate, and customer satisfaction. The challenges were to design a simple and intuitive navigation, a clear and attractive presentation of the travel options, and a smooth and secure booking and payment process. The solutions were to use a tab bar for the main navigation, a card-based layout for the travel options, and a step-by-step wizard for the booking and payment process. The results were a 25% increase in the conversion rate, a 15% increase in the retention rate, and a 4.5 out of 5 rating in the app store.
- Project 2: A web app for a fitness platform. The brief was to create a responsive and interactive web app that allows users to access various fitness programs, track their progress, and connect with other users. The goals were to increase the user engagement, retention, and loyalty. The challenges were to design a flexible and adaptive layout, a dynamic and personalized content, and a social and gamified experience. The solutions were to use a grid-based layout for the programs, a dashboard for the progress, and a leaderboard and badges for the social and gamified experience. The results were a 35% increase in the user engagement, a 20% increase in the retention, and a 5% increase in the loyalty.
A bad answer to this question would be something like:
I don’t have a portfolio, but I can show you some screenshots of my previous UI/UX design projects. They are all very good and beautiful, you will love them.
- Project 1: A mobile app for a travel agency. I made it look very nice and cool, with a lot of colors and images. The users can see a lot of travel options and book them easily. The app is very fast and works well.
- Project 2: A web app for a fitness platform. I made it look very modern and sleek, with a lot of animations and effects. The users can see a lot of fitness programs and track their progress. The app is very fun and interactive.
Question 3: What is your UI/UX design process?
Now this question tests the designer’s process and methodology. A process is a series of steps or stages that the designer follows to complete a UI/UX design project, from the initial research to the final delivery. A process is important for any UI/UX designer, as it helps them to organize their work, communicate their ideas, and deliver their solutions.
A proper response to this question would be:
My UI/UX design process is based on the double diamond model, which consists of four phases: discover, define, develop, and deliver. In each phase, I use different methods and tools to achieve different objectives.
- Discover: In this phase, I try to understand the problem, the users, and the context. I use methods such as user research, user interviews, user personas, user journeys, user scenarios, etc. to gather and analyze data and insights. I use tools such as Google Forms, SurveyMonkey, Miro,
- to collect and organize the data and insights.
- Define: In this phase, I try to synthesize the data and insights, and formulate the design brief, the goals, the requirements, and the constraints. I use methods such as affinity diagrams, problem statements, user stories, user flows, to define and prioritize the design scope and direction. I use tools such as Figma, Sketch, Adobe XD, to create and document the design brief and the user flows.
- Develop: In this phase, I try to generate and test various design solutions, and iterate based on the feedback and evaluation. I use methods such as brainstorming, sketching, wireframing, prototyping and usability testing to create and validate the design concepts and details. I use tools such as Figma, Sketch, Adobe XD, InVision, Marvel, etc. to create and share the wireframes and prototypes.
- Deliver: In this phase, I try to finalize and deliver the design solution, and measure its impact and performance. I use methods such as style guides, design specifications, design handoff, user feedback, analytics, etc. to ensure the quality and consistency of the design solution and its implementation. I use tools such as Figma, Sketch, Adobe XD, Zeplin, Google Analytics, etc. to create and deliver the design specifications and the design handoff.
A bad answer to this question would be something like:
I don’t have a UI/UX design process, I just do whatever I feel like. I use methods such as guessing, copying, and improvising to create and test the design solutions. I use tools such as Photoshop, Paint, and PowerPoint to create and share the design solutions.
Question 4: How do you communicate and collaborate with other designers, developers, and stakeholders?
Communication and collaboration are essential for any UI/UX designer, as they need to work with other people from different backgrounds, roles, and perspectives, to achieve a common goal. A UI/UX designer needs to be able to communicate their ideas clearly and effectively, and to collaborate with others constructively and respectfully.
A good answer to this question would be something like:
I communicate and collaborate with other designers, developers, and stakeholders using various methods and tools, depending on the situation and the purpose. Some of the methods and tools that I use are:
- Meetings: I use meetings to discuss the project progress, the design feedback, and the design decisions with other designers, developers, and stakeholders. I use tools such as Zoom, Google Meet, Skype, etc. to conduct online meetings, and tools such as Google Calendar, Doodle, etc. to schedule and manage the meetings.
- Presentations: I use presentations to showcase the design solutions, the design rationale, and the design outcomes to other designers, developers, and stakeholders. I use tools such as PowerPoint, Keynote, Google Slides, etc. to create and deliver the presentations, and tools such as Slideshare, YouTube, etc. to share and distribute the presentations.
- Documentation: I use documentation to explain the design process, the design specifications, and the design handoff to other designers, developers, and stakeholders. I use tools such as Figma, Sketch, Adobe XD, Zeplin, etc. to create and export the design documentation, and tools such as Google Docs, Dropbox, etc. to store and share the design documentation.
- Feedback: I use feedback to collect and incorporate the opinions, suggestions, and criticisms of other designers, developers, and stakeholders. I use tools such as Figma, Sketch, Adobe XD, InVision, Marvel, etc. to create and share the design feedback, and tools such as Miro, Trello, Jira, etc. to manage and track the design feedback.
I communicate and collaborate with other designers, developers, and stakeholders using the following principles and best practices:
- Be clear and concise: I try to communicate my ideas and solutions in a clear and concise way, using simple and precise language, avoiding jargon and ambiguity, and providing examples and evidence when necessary.
- Be respectful and constructive: I try to respect and appreciate the views and contributions of other designers, developers, and stakeholders, using positive and constructive feedback, avoiding personal attacks and insults, and acknowledging and resolving conflicts when they arise.
- Be open and flexible: I try to be open and flexible to new ideas and perspectives, using curiosity and empathy, avoiding assumptions and biases, and being willing to change and adapt when needed.
Question 5: How do you measure and improve the UI/UX design of a product?
Evaluation and improvement are important for any UI/UX designer, as they need to measure and enhance the effectiveness and efficiency of the design solution, and to ensure that it meets the user needs and expectations. A UI/UX designer needs to be able to use various methods and tools to collect and analyze data and feedback, and to implement and iterate the design improvements.
A good answer to this question would be something like:
I measure and improve the UI/UX design of a product using various methods and tools, depending on the stage and the purpose of the evaluation and improvement. Some of the methods and tools that I use are:
- Usability testing: I use usability testing to evaluate the usability and user satisfaction of the design solution, by observing and interviewing real users as they perform specific tasks with the product. I use tools such as Figma, Sketch, Adobe XD, InVision, Marvel, etc. to create and share the design prototypes, and tools such as Zoom, Google Meet, Skype, etc. to conduct online usability testing sessions.
- User feedback: I use user feedback to collect and analyze the opinions, suggestions, and complaints of the users about the design solution, by using various channels and sources, such as surveys, reviews, ratings, comments, etc. I use tools such as Google Forms, SurveyMonkey, Miro, etc. to create and distribute the user surveys, and tools such as App Store, Google Play, Trustpilot, etc. to monitor and respond to the user reviews, ratings, and comments.
- Analytics: I use analytics to measure and track the performance and behavior of the design solution, by using various metrics and indicators, such as conversion rate, retention rate, bounce rate, session duration, page views, etc. I use tools such as Google Analytics, Mixpanel, Hotjar, etc. to collect and visualize the data and insights.
- A/B testing: I use A/B testing to compare and optimize the design solution, by creating and testing different versions of the design elements, such as the layout, the color, the font, the button, etc. I use tools such as Google Optimize, Optimizely, VWO, etc. to create and run the A/B testing experiments.
I measure and improve the UI/UX design of a product using the following principles and best practices:
- Be user-centric: I try to measure and improve the design solution from the user’s perspective, using user needs and expectations as the main criteria, and involving users in the evaluation and improvement process as much as possible.
- Be data-driven: I try to measure and improve the design solution based on the data and evidence, using quantitative and qualitative methods and tools, and avoiding guesswork and intuition.
- Be iterative: I try to measure and improve the design solution in an iterative and continuous way, using small and frequent changes and tests, and learning and adapting from the results.
These are the 5 questions that you must ask before hiring a UI/UX designer, and the answers that you should expect from them. By asking these questions, you will be able to assess the designer’s knowledge, portfolio, process, communication, and collaboration skills, as well as their evaluation and improvement skills, which are essential for any UI/UX designer. By expecting these answers, you will be able to identify the designer’s strengths and weaknesses, and to choose the best fit for your project.
I hope this article was helpful and informative for you. If you have any questions or feedback, please feel free to contact me.